The analog stick now gives you free movement. Back in 2001 Onimusha used the old tank controls made famous by the Resident Evil games. A nice improvement is the addition of free movement with the analog stick. Running at a smooth framerate benefits the fast-paced action of the combat. It’s so emotionless and blank, it truly is terrifying. Every time Samanosuke appears during cutscenes. Samanosuke eye’s are terrifying and just look soulless. During cutscenes, Samanosuke looks more terrifying than the demons he’s killing. The other noticeable issue is with the lighting when it concerns Samanosuke. Textures can look muddy and stretched out making it almost impossible not to notice, though they don’t impact the gameplay. The pre-rendered backgrounds that the game was known for look good for the most part, but during cutscenes some problems are noticeable. She can’t absorbs orbs but can kill enemies in a single attack from behind. Onimusha: Warlords may be 18 years-old but it still looks good Keade gets some time to shine and plays a lot easier then her male counterpart. The character models look great and the lighting has gotten a big overhaul but that’s not to say that it makes everything better. The graphical upgrades here, however, are very noticeable. They didn’t even bother working on the lip-syncing issue. Yes, you have your graphical upgrades for higher definition TV’s and consoles, but the visuals are really the only major upgrade.Ĭapcom could have updated the voice work but didn’t. Onimusha: Warlords gets a decent graphical upgrade The combat is fast paced and hold up pretty well for an 18 year old gameĬalling Onimusha: Warlords on the PS4 a remaster is a hard push.
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